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I mean, in Wayland mode, it crashes when you, for example, rotate a mesh. It also, as you move a mesh the slightest bit, will suddenly lurch the mesh off the screen. You're still attached to it. You can drag it back with the mouse like you're reeling in a trout. When you try to minimize a screen, it won't do it. You have to drag the screen somewhere else. Then it usually will. If it won't, drag it again.

I'm going back to X11 mode, where it still crashes, but with less stupidity along the way.

Unreal consistently gives Linux developers the middle finger.

#UE5 #Linux #Wayland #X11


Well, Unreal with Wayland in Linux is sketchy, at best. Crashes and difficulty with minimizing windows are en vogue.

Running it from a gnome terminal in X mode eventually resulted in an out-of-memory error from gnome.

A superb release.

#UE5 #Linux #Ubuntu #Wayland


I'm running Unreal Engine 5 using the Wayland (not X11) code in Ubuntu Linux 26.04 LTS. To get a UE editor window to minimize, sometimes I have to switch to a non-UE window (Firefox works), and back, sometimes 2-3 times, but usually once, to get the minimize button (-) to do its thing.

#UE5 #Wayland


The crashing and bad window minimizing behavior were due to Wayland. After I forced UE5 to use X11, the problems have disappeared.

#UE5 #X11 #Wayland #Ubuntu

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